Blog
How Augmented Reality can be a sea change for the Fashion Retail Industry
Unprecedented times in the world of retail call for unprecedented innovations. Today’s digital consumers require immediacy, personalisation and customisation as standard in both their shopping and buying experience. We at INDE think that our combination of augmented reality and computer vision represents a sea change in how fashion retail can operate.
So You Think AR Wasn't Made For Navigation? Let Us Prove You're Wrong!
Way-finding is defined as the various ways in which people orient themselves in physical space and navigate from place to place. There has always been a need for information systems that guide people and enhance their understanding and experience within an environment.
Augmented Reality for Retail – INDE’s Revolutionary AR Solutions Explained
Working with leading retail clients and brands worldwide, our development, content and commercial teams at INDE can deeply connect with the fact that the challenges related to (1) generating foot traffic, (2) influencing and enhancing the customer journey, and (3) integrating digital and physical advertising / sales channels are immediate.
As an Augmented Reality company, we know ARKit will be huge – here's why
The real impact of Apple's ARKit remains to be seen, but as you can tell by the number of new Augmented Reality demos and samples out there, it has already grabbed the attention of many. As ever, the quantity does not always equal quality but in this case, it’s a huge step forward that developers all around the world are giving it a try, and sharing results.
AT&T SHAPE, here we come with ARKit, HoloLens, Computer Vision & more
We are happy and excited to be part of this year’s edition of SHAPE, a Tech and Entertainment Expo sponsored by AT&T, exploring the convergence of technology and entertainment (Los Angeles, July 14-15).
9+3 essential Terms you need to know in Augmented and Virtual Reality
As we head towards 2017 we see the conversation around Augmented Reality and Virtual Reality seep into the mainstream. The problem, as always with new technology, is that 90% of the knowledge lays with 10% of the people.
Computer Vision and R&D: understanding people in real world camera views
At the end of 2013 our internal R&D began experimenting with a new kind of tool. As ever with early stage R&D the progress in slow, laborious and often populated by people who disagreed, didn’t believe or just simply don’t see the point at all - the stage of the lone wolf. Anyone who has ever found themselves at this stage before any early adoption will know just how lonely it can be.