Blog
Motion Capture, Real-Time Face Animation and More: Here's What You Missed at ACM Siggraph 2019!
2019 is the second year when INDE has presented its R&D activity and products for peer-reviewed submissions at SIGGRAPH, the leading scientific conference in the field of computer graphics and interactive techniques. Last year, BroadcastAR, our core product, was exhibited in the Immersive Pavilion while this year we introduced the latest interactive version of HeroMirror in the Poster session.
9+3 essential Terms you need to know in Augmented and Virtual Reality
As we head towards 2017 we see the conversation around Augmented Reality and Virtual Reality seep into the mainstream. The problem, as always with new technology, is that 90% of the knowledge lays with 10% of the people.
8 key things to know about Augmented & Virtual Reality
Pay an expert to solve the problem quickly because that's what they specialise in. Hire amateurs and expect to waste time and money as a result. Yet in 2016 we're faced with the internet. The internet makes everyone an expert.
HoloLens: The future of augmented reality
It was early May and Christmas just arrived to the office of INDE. We got our HoloLens development kit from our US office, and we were jumping up and down like kids who got the toy they always wanted.
We often get asked: “Are you creating the Matrix?”
“You are making Virtual Reality, right? So are you building the Matrix?” - A question I get frequently from friends and journalists, when I explain what I work with. Which makes me actually think, that people have real fear of emerging technologies taking over their senses and blending the boundaries between the real and the virtual.
10 things that Virtual Reality Makers won’t tell you in 2016
It seems that everywhere you look at the moment there’s someone talking about virtual reality. It’s the Kardashian of media consumption devices. Below are some thoughts on the real state of the technology and some pointers what it does and more importantly what it doesn’t.