Blog

T-Rex Revealed: The story from a different perspective

T-Rex Revealed: The story from a different perspective

When we were tasked to create an “invisible” exhibition themed around recent scientific findings on dinosaurs and T-Rexes in particular, we were excited to work on an educational application that teaches kids about these fascinating creatures in a visual way. We were prepared to work on a large scale but fundamentally simple Augmented Reality application that uses target images to position the content and track the space to keep the content in place.

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Broadcast Augmented Reality 2: The live experience

Broadcast Augmented Reality 2: The live experience

When we were creating the first BroadcastAR experience way back in 2011, we aimed for an application that provides a great interactive experience to the audience with no barrier to entry. The key was to have immersive, close to photorealistic content that allows the viewer to forget about what is really going on in the background.

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Why Use AR?: The Top 3 Misconceptions About Augmented Reality

Why Use AR?: The Top 3 Misconceptions About Augmented Reality

Let's be honest, Augmented Reality still hasn’t earned the respect it undoubtedly deserves. A lot of this is simply down to the fact that it hasn't hit the mainstream yet but a little is also due to lack of understanding and a lack of education by providers like us to help dispel some myths. 

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Augmented Reality in Zoos: 6 Reasons Why no one should fear digital animals in physical spaces

Augmented Reality in Zoos: 6 Reasons Why no one should fear digital animals in physical spaces

Technology, the disruptor of business models, the destroyer of tradition. And herein lies the problem with both the digital industry’s approach to the world, and those outside who see it as a terrifying monster hellbent on destroying everyone and everything in its path.

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The Three Cs: Content, Content & Content - Why AR & VR need quality 3D

The Three Cs: Content, Content & Content - Why AR & VR need quality 3D

Being born content creators with a love of technology allows you to understand that people don’t interact with 0s and 1s. Over many years we have been criticised and praised in equal measure. From Hong Kong to Bogota people have always been quick to suggest upgrades, alternatives, general criticism - often without even being asked. In fact most of the time without ever being asked!

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World Premiere: INDE's Air, Land and Sea AR Experience Arrives at the Toronto Zoo

World Premiere: INDE's Air, Land and Sea AR Experience Arrives at the Toronto Zoo

INDE's Air, Land and Sea Augmented Reality (AR) experience, in collaboration with the National Geographic Society, will bring wild animals closer to visitors at the world famous Toronto Zoo. The new, permanent installation is expected to attract hundreds of thousands of people every year when it opens on June 27, 2015.

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AR vs. VR: Two Completely Different Technologies

AR vs. VR: Two Completely Different Technologies

With all the talk about Virtual Reality (VR) over the past 12 months, poor old augmented reality (AR) has felt a little put out when it comes to grabbing the headlines. The relentless march of innovation decided that augmented reality was obsolete, assigned to the scrap heap after someone said “why don’t you just fill out the whole camera view with content” and be done with it.

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5 essentials to consider when creating mobile Augmented Reality applications

5 essentials to consider when creating mobile Augmented Reality applications

In one hit Apple entered the market for augmented reality working on existing mobile devices and it’s got a lot of people talking about the potential prior to wearable revolution. Smart phones are everywhere, in everyone’s pocket, and capable of generating rich AR experiences given the right set up. What is not to like?

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Our road to understanding Augmented Reality's role in education

Our road to understanding Augmented Reality's role in education

Back in 2011 our fledgling business (at that point an advertising agency) began preparing a proposal for a client we had little knowledge of outside of the obvious. With little or no brief we were asked to provide ideas for a back to school experiential campaign that would communicate the essence of the brand using a device that required no set design, elaborate construction or sky high budget. That brand was National Geographic. And the pressure was on.

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