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Launching your Product with Augmented Reality
The unique affordances of Augmented Reality (AR) in all its forms presents a solution to some of the problems that we’re all currently facing. As experts in AR technology INDE’s team has been developing and enhancing ways to help brands and agencies navigate our new reality.
3 Solutions To Save Your Live Event During Covid-19
Event organisers, agencies and location owners all over the world are therefore looking for alternatives, and fortunately our increasingly connected offers ready-made technologies for them. Digital experiences can replace physical experiences (and other face-to-face marketing initiatives) both effectively and safely in these uncertain times. The unique affordances of AR and VR in all their forms present viable and engaging solutions for experiential marketers.
Virtual Reality in Theme Parks: Some thoughts on application
There has been a lot of talk in recent months about how big the AR/VR market will become in the coming years. We are eagerly waiting to find out more about Microsoft’s Hololens, what the Metaio/Apple marriage has in store for us, and of course, what the Oculus consumer headset model will be capable of delivering. Needless to say, AR/VR are two incredibly versatile technologies and most sectors/industries can benefit from them.
The slow, slow rise of fast moving technology: VR and User Experience
With one slice of the planet currently charging headstrong toward a world where we all consume social media through obstructive welding goggles and the other half predicting a world where we play Minecraft in waiting rooms, it’s worth considering just how small a distance we’ve travelled and just how far we have to go with VR interaction in particular.
AR vs. VR: Two Completely Different Technologies
With all the talk about Virtual Reality (VR) over the past 12 months, poor old augmented reality (AR) has felt a little put out when it comes to grabbing the headlines. The relentless march of innovation decided that augmented reality was obsolete, assigned to the scrap heap after someone said “why don’t you just fill out the whole camera view with content” and be done with it.