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Use cases for AR & VR: some thoughts on the experience
Team INDE Team INDE

Use cases for AR & VR: some thoughts on the experience

AR and VR are here to stay it seems, as big companies are investing a lot of money into a market that’s projected to be worth more than $30 billion by 2018 and $120(!) billion by 2020. That’s a pretty big market to get a piece of, and it’s no wonder a lot of companies are scrambling to prepare for the big boom that’s supposed to be coming this year.

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Virtual Reality in Theme Parks: Some thoughts on application

Virtual Reality in Theme Parks: Some thoughts on application

There has been a lot of talk in recent months about how big the AR/VR market will become in the coming years. We are eagerly waiting to find out more about Microsoft’s Hololens, what the Metaio/Apple marriage has in store for us, and of course, what the Oculus consumer headset model will be capable of delivering. Needless to say, AR/VR are two incredibly versatile technologies and most sectors/industries can benefit from them.

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AR vs. VR: Two Completely Different Technologies

AR vs. VR: Two Completely Different Technologies

With all the talk about Virtual Reality (VR) over the past 12 months, poor old augmented reality (AR) has felt a little put out when it comes to grabbing the headlines. The relentless march of innovation decided that augmented reality was obsolete, assigned to the scrap heap after someone said “why don’t you just fill out the whole camera view with content” and be done with it.

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