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What role does AR have in the Metaverse?
Team INDE Team INDE

What role does AR have in the Metaverse?

For emerging technology “veterans” we imagine there’s a collective eye-roll about the recent furor around Facebook (and then Microsoft, and then others’) announcements about the “Metaverse”. The idea of an alternative digital “world” has existed in various guises for a long time, so we’ve asked ourselves what’s so new that it has prompted the deluge of recent headlines. Is it the accelerated digitisation of the workplace brought about by Covid-19, the appearance of digital fashion items on gaming platforms, and the more widespread availability and adoption of blockchain technologies - prompting the boom in NFT’s - all three, or something else?

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How the Carolina Panthers mixed reality fan experience works.
Team INDE Team INDE

How the Carolina Panthers mixed reality fan experience works.

Augmented reality… mixed reality… virtual reality… All exciting tech with implications for fan experience but ones that never cut to the heart of what technology really exists for. Technology should and can deliver deep personal engagement, excitement and a new world of connection. When building next generation, exhilarating fan experiences, the wow factor has never been more important.

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AR vs. VR: Two Completely Different Technologies

AR vs. VR: Two Completely Different Technologies

With all the talk about Virtual Reality (VR) over the past 12 months, poor old augmented reality (AR) has felt a little put out when it comes to grabbing the headlines. The relentless march of innovation decided that augmented reality was obsolete, assigned to the scrap heap after someone said “why don’t you just fill out the whole camera view with content” and be done with it.

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Our road to understanding Augmented Reality's role in education

Our road to understanding Augmented Reality's role in education

Back in 2011 our fledgling business (at that point an advertising agency) began preparing a proposal for a client we had little knowledge of outside of the obvious. With little or no brief we were asked to provide ideas for a back to school experiential campaign that would communicate the essence of the brand using a device that required no set design, elaborate construction or sky high budget. That brand was National Geographic. And the pressure was on.

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