Blog
4 Times When Augmented Reality Played a Role in Wildlife Conservation
Digitally “resurrecting” certain animal species or keeping extinct ones in digital form for future generations has always been near and dear to our hearts at INDE. We firmly believe that immersive technologies such as Augmented Reality can raise awareness of critically endangered species by providing them with a layer of interactivity, which generates recollection.
5 Brilliant Augmented Reality Mobile Apps
Mobile continues to be a fascinating space for the deployment of AR. For many years expectation has sadly outweighed technical capability, but things are changing fast. Despite the inevitable gimmicks, the face apps, the inward-looking marketing campaigns, Augmented Reality provides real power in the right hands. Since 2011, we've done hundreds of AR projects worldwide – Here's our top 5 favourite Mobile AR developments.
7 Killer Use Cases of Augmented Reality
Since 2011 we have developed location-based and mobile Augmented Reality products and experiences in over 40 countries, for the world’s leading entertainment and education brands. Below are some of the greatest examples of how they utilised AR to revolutionise the way they engage, educate and entertain their audiences.
An AR App Dedicated to the Memory of Sudan, the Last Male Northern White Rhino
The world is still in mourning after the death of Sudan, the last male Northern White Rhino, on March 19, 2018. 45-year-old Sudan did an incredible work as a rhino conservation ambassador, highlighting the plight of rhino species around the world. His death leaves just two of his kind remaining on Earth – his daughter Najin and granddaughter Fatu.
The Last Three Northern White Rhinos Brought to Life in Augmented Reality
As an Augmented Reality company, INDE creates products and experiences that inspire, entertain, inform and educate — next-generation platforms that change the way people interact with digital content. Since 2011 we have launched large-screen and mobile AR systems in over 40 countries, for the world’s leading entertainment and education brands.