Blog
Here's What Team INDE Has Been Up To in 2019
2019 is coming to its end, so we've asked our colleagues at INDE to take a stroll down on memory lane and vote for their favourite AR experiences of the year. While it's nearly impossible to include all of our projects, we’ve tried our best to summarise what we've been up to in 2019.
Augmented Reality App Allows Children to Build Healthy Cities at the DoSeum
The Doseum: CityLab, a mobile AR application developed by INDE, is a game intended for children to discover the possibilities of creating healthy and balanced cities, as part of their interactive adventures at the DoSeum, San Antonio's Museum for Kids. The app uses Augmented Reality to create a unique 3D tabletop game that sparks kids' imagination and creativity in a fun and engaging way.
3 Reasons why Museums Should NOT Hesitate to Implement Augmented Reality
One of the main challenges museums around the world are facing is maintaining – let alone increasing – attendance numbers and engagement. This, in part, is due to the fact that younger audiences are more and more difficult to attract and keep engaged, at least by “traditional” exhibits.
21st century thinking (and beyond) in Education
INDE has a very challenging dual role – and arguably responsibility – in its marketplace, which it has in common with many who operate using “emerging” technology. It acts not only as a revenue-generating commercial operator, which of course it has to in order to stay alive, but also as an evangelist. Ensuring that we have time and capacity to act as effective evangelists is a constant battle with the practicalities of running a business.
Why it’s time for Museums to embrace the scary, glary For-Profit world of advertising
Over the past four years we have had the pleasure to work across a multitude of industries in some of the most amazing countries on earth. From schools in Mongolia to the biggest drinks brands via the greatest museums on all four corners of the planet it’s helped us to learn more about the interconnection or lack of between industries that should know more about each other.
5 killer Augmented Reality features for Museums and Education
Museums, visitor centres, zoos, aquariums and education boards are now looking at augmented reality as a tool to educate and entertain the younger, app-wielding generation Y and beyond. To help those considering it all, we give you a short and sweet feature and benefit list for the next internal meeting when your colleague says they don’t “believe in technology”.
5 essentials to consider when creating mobile Augmented Reality applications
In one hit Apple entered the market for augmented reality working on existing mobile devices and it’s got a lot of people talking about the potential prior to wearable revolution. Smart phones are everywhere, in everyone’s pocket, and capable of generating rich AR experiences given the right set up. What is not to like?